GW2 official site has released a new blog post detailing the upcoming camera changes we can expect on March 10. I’m Branden Gee, one of the gameplay programmers working on Guild Wars 2, and I’m excited to announce a bunch of new changes and features for the camera system that Ryan Diedrich, Joel Helmich, and(...)
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It was early evening by the time Seren and I returned to Lion’s Arch. The sun hung low in the sky just above the hills, painting it in pale hues of yellow, red, and orange. I had spun my tale to the Seraph, feigning ignorance of any knowledge regarding why this tragedy would happen. Despite …
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GW2 Ready Up Livestream notes and pictures on the upcoming camera changes Collision Sensitivity Enabled at the lowest functional setting by default – half of your screen need to be filled with collusion objects to cause the camera to snap on your character. However, you can adjust so that more objects are needed before the(...)
The post GW2 Ready Up Livestream Upcoming Camera Changes appeared first on Dulfy.
Karl McLain went on the forums to clarify the upcoming stability changes arriving very soon. Hello all!A few days ago, we showed a few of the abilities and traits for our new profession, the Revenant. Along with the new profession, we were able to show a change to stability, and we mentioned that you’ll be(...)
The post GW2 Clarification on Stability Changes appeared first on Dulfy.
Welcome back! In the first part of this series, we reviewed what we knew (or believed we knew) about the Forgotten before the start of Point of No Return. Then, the second part examined the new revelations from the first instance of the final Season 2 installment. Now, we focus our attention on the very […]
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